Center for Curriculum and Transfer Articulation
Major: 5637
First Term: 2009 Spring   
Award: CCL  
Total Credits: 28
CIP Code: 11.0801

Occupational Area: Information Technology
Instructional Council: Computer Information System (12)
GPA: 2.00
SOC Code:


Description: The Certificate of Completion (CCL) in Game Technology is a discipline that includes the development and management of dynamic environments for games and related visualization applications. The Certificate of Completion in Game Technology will help prepare students for entry-level career opportunities with studios, corporations, organizations, educational institutions, government agencies, advertising and entertainment industries that require visual and interactive content to support, enhance, entertain and/or market their product or service.

Possible entry-level or internship positions leading to careers after completing this certificate program may include 3D Animator, Production Artist, 3D Modeler, Game Designer, Game Developer, or Multimedia Designer/Developer.

Consumer Program Costs and Career Information



Required Courses
CIS105 Survey of Computer Information Systems 3
+ CIS107 The Electronic Game Industry 3
+ CIS151 Computer Game Development – Level I 3

+ ART/ADA170 Three-Dimensional Computer Design (3) OR
CIS130DA 3D Studio Max: Modeling (3) 3

+ ADA/ART/MMT184 Computer Animation (3) OR
CIS130DB 3D Studio Max: Animation (3) 3

CIS120DC Adobe Flash Level I: Digital Animation 3

CIS120DF Adobe Photoshop Level I: Digital Imaging (3) OR
CIS120DG Computer Graphics: Macromedia Fireworks (3) 3

+ CIS220DC Advanced Web Programming with Macromedia Flash 3
+ CIS108 Electronic Portfolio Development 1
Credits: 25

Program Competencies
1. Create models using advanced modeling techniques to develop characters, environments, objects, and other content for interactive media. (ART/ADA170, CIS130DA)
2. Produce animated characters and objects using advanced animation techniques, based from pre-production material such as sketches, character sheets, and storyboards. (ADA/ART/MMT184, CIS130DB)
3. Demonstrate CIS/Computer concepts and programming techniques. (CIS105)
4. Explain and describe the electronic game industry, including history, market, distribution, publishing channels, business models, team roles, and career landscape. (CIS107)
5. Perform the basic steps for image correction, texture creation, and creating bitmap images using Adobe Photoshop or Adobe Fireworks. (CIS120DF, BPC120DG)
6. Apply advanced animation techniques in the creation and editing of Flash animation graphics. (CIS120DC)
7. Apply advanced scripting and object oriented programming concepts in the creation, and manipulation of Interactive Flash applications. (CIS220DC)
8. Explain and describe Game Software Development Tools and apply scripting Object Oriented Development Tools to design and develop game programs. (CIS151)
9. Create an electronic portfolio of work. (CIS108)
Last Updated: 12-9-08

All information published is subject to change without notice. Every effort has been made to ensure the accuracy of information presented, but based on the dynamic nature of the curricular process, course and program information is subject to change in order to reflect the most current information available.





FreeForm1