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ART 220 Character Design and Modeling
Credit Hours:  3
Effective Term: Fall 2015
SUN#:  None
AGEC: None
Credit Breakdown: 2 Lectures, 3 Labs
Times for Credit: 4
Grading Option: A/F Only

Description: An introduction to designing, developing, and modeling a character for illustration, artistic, entertainment or game purposes. The course places an emphasis on the figure in two-dimensional and three-dimensional media. May be taken up to four times for credit.

Prerequisites: ART 107, ART 203

Corequisites: None

Recommendations: ART 101, ART 102, ART 109, ART 213

Measurable Student Learning Outcomes
1. (Synthesis Level) Conceptualize and develop a character's back story with detailed descriptions of physical characteristics, persona, archetype, accessories and environment.
2. (Application Level) Independently depict a fully rendered character in multiple points of view.
3. (Application Level) Visually demonstrate persona and emotion through gesture, expressive movement, exaggerated characteristics, and facial expression in a drawing.
4. (Synthesis Level) Demonstrate knowledge of constructing the structure of a character using various approaches and methods as three-dimensional forms in two-dimensional and three-dimensional media.
5. (Synthesis Level) Conceptualize and employ a color palette displaying an understanding of value, color harmony, psychology and symbolism for both the character and the environment.
6. (Synthesis Level) Construct a presentation-ready character with three-dimensional media displaying knowledge of form, structure, anatomical articulation and expression.
7. (Synthesis Level) Depict and integrate a completed character in an environment demonstrating an understanding of composition, perspective, color, expression, accurate form and structure, from a dynamic point of view.
Internal/External Standards Accreditation