Course: CIS230DA First Term: 2012 Spring
Final Term: Current
Final Term: 2018 Summer
|
Lec + Lab 3 Credit(s) 4 Period(s) 3.7 Load
Credit(s) Period(s)
Load
Subject Type: OccupationalLoad Formula: S |
MCCCD Official Course Competencies | |||
---|---|---|---|
1. Create and edit textures and materials for a variety of objects and environments. (I, II)
2. Create and edit textures and skins for characters. (II, III, V) 3. Manipulate and edit photographs and images in order to create textures. (I) 4. Create procedural textures and materials using the material editor. (II) 5. Demonstrate texture mapping techniques, applied to a variety of objects. (III) 6. Create realistic, imaginary and stylized textures for a variety of objects. (IV, V) | |||
MCCCD Official Course Competencies must be coordinated with the content outline so that each major point in the outline serves one or more competencies. MCCCD faculty retains authority in determining the pedagogical approach, methodology, content sequencing, and assessment metrics for student work. Please see individual course syllabi for additional information, including specific course requirements. | |||
MCCCD Official Course Outline | |||
I. Bitmap Editing and Preparation
A. Tiling B. Color adjustment C. Color depth and resolution II. Creating Materials and Using the Material Editor within 3D Studio Max A. Material attributes B. Importing textures C. Procedural textures D. Shaders E. Layering materials and textures III. Mapping Techniques for 3D Objects A. Demonstrating parameterization B. Solid projection C. Surface mapping D. Sub-object mapping IV. Creating Textures for Static and Dynamic Objects A. Mapping issues B. Texture size and complexity C. D. Realistic, imaginary and stylized V. Creating Textures for Characters A. Mapping issues B. Texture size and complexity C. Realistic, imaginary and stylized D. Skins, team colors, and other issues | |||
MCCCD Governing Board Approval Date: 05/24/2011 |