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Center for Curriculum and Transfer Articulation
Major: 5129
Effective Term: 2021 Fall   

Award: CCL  
Total Credits: 33
CIP Code: 50.0411

Instructional Council: Computer Information Systems (12)
GPA: 2.0
SOC Code: Upon completion of this degree, students may pursue a career as:
15-1255.01 Video Game Designers
27-1014.00 Multimedia Artists and Animators
27-4014.00 Sound Engineering Technicians


Description: The Certificate of Completion (CCL) in Video Game Production: Coding and Scripting provides students with the introductory skills to code and write script for video games. Coursework focuses on the coding and scripting aspects of Video Game Production. An Associate in Applied Science (AAS) in Video Game Production is also available. Certificates of Completion (CCL) are also available in Video Game Production: Game Art, Video Game Production: Audio and Sound and Video Game Production: Narrative.




Required Courses
Students must complete the following courses for a total of 13 credits that apply to the core of the Associate in Applied Science (AAS) in Video Game Production.

ART100 Introduction to Digital Arts 1
CIS105 Survey of Computer Information Systems 3
+ CIS151 Computer Game Development Level I 3
MUC122 Sound Design I 3
CRW176 Writing Narrative for Video Games 3

Students must complete the following courses for a total of 20 credits that apply to the Video Game Production: Coding and Scripting Emphasis of the Associate in Applied Science (AAS) in Video Game Production.

+ CIS107 The Electronic Game Industry 3
CIS120DC Introduction to Adobe Animate 3
CIS130DB 3D Studio Max: Animation 3
+ CIS150AB Object-Oriented Programming Fundamentals 3
+ CIS156 Python Programming: Level I 3
+ CIS163AA Java Programming: Level I 3
+ CIS298AB Special Projects 2
Credits: 33

Learning Outcomes
1. Analyze the electronic game industry, including history, markets, distribution, publishing channels, business models, team roles, and career landscape. (CIS107, CIS151, CIS298AB)
2. Apply commonly used game components and gameplay mechanics. (CIS107, CIS120DC, CIS130DB, CIS150AB, CIS151, CIS156, CIS163AA, CIS298AB)
3. Manage gameplay project resources for creating games. (CIS105, CIS107, CIS120DC, CIS150AB, CIS151, CIS298AB)
4. Propose and manage software, hardware and development environments used for game development. (CIS105, CIS107, CIS120DC, CIS151, CIS298AB)
5. Utilize advanced scripting and programming techniques, structures and pattern design in the creation and manipulation of interactive applications. (CIS107, CIS120DC, CIS130DB, CIS150AB, CIS151, CIS156, CIS163AA, CIS298AB )
6. Synthesize game assets such as art and audio files, game narrative and planning materials to create playable prototypes and deliverables. (ART100, CIS107, CIS120DC, CIS130DB, CIS151, CIS298AB, MUC122)
7. Demonstrate effective written, oral, visual, and interpersonal communication skills. (CIS107, CIS151, CIS298AB, CRW176)
8. Collaborate in a culturally responsive manner in a team environment. (ART100, CIS107, CIS120DC, CIS130DB, CIS151, CIS298AB, CRW176, MUC122)
9. Engage in ethical personal and professional creative practices, in accordance with copyright laws, intellectual property, civic responsibility, and standards of the field. (ART100, CIS105, CIS107, CIS120DC, CIS130DB, CIS151, CIS298AB, CRW176, MUC122)
10. Examine the implications of cultural values, individual beliefs, and biases as applied to game design, development, and production. (CIS107, CIS298AB)
11. Create a portfolio of work. (CIS298AB)
+ indicates course has prerequisites and/or corequisites.
++ indicates that any suffixed course may be selected.
MCCCD Governing Board Approval Date: December 10, 2019

All information published is subject to change without notice. Every effort has been made to ensure the accuracy of information presented, but based on the dynamic nature of the curricular process, course and program information is subject to change in order to reflect the most current information available.





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