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Center for Curriculum and Transfer Articulation
Major: 5130
Effective Term: 2021 Fall   

Award: CCL  
Total Credits: 30-31
CIP Code: 50.0411

Instructional Council: Computer Information Systems (12)
GPA: 2.0
SOC Code: Upon completion of this degree, students may pursue a career as:
15-1255.01 Video Game Designers
27-1014.00 Multimedia Artists and Animators
27-4014.00 Sound Engineering Technicians


Description: The Certificate of Completion (CCL) in Video Game Production: Audio and Sound provides students with the introductory skills in audio and sound for video games. Coursework focuses on the music aspects of Video Game Production. An Associate in Applied Science (AAS) in Video Game Production is available. Certificates of Completion (CCL) are also available in Video Game Production: Game Art, Video Game Production: Coding and Scripting, and Video Game Production: Narrative.



Required Courses
Students must complete the following courses for a total of 13 credits that apply to the core of the Associate in Applied Science (AAS) in Video Game Production.

ART100 Introduction to Digital Arts 1
CIS105 Survey of Computer Information Systems 3
+ CIS151 Computer Game Development Level I 3
MUC122 Sound Design I 3
CRW176 Writing Narrative for Video Games 3

Students must complete the following courses for a total of 17 to 18 credits that apply to the Video Game Production: Audio and Sound Emphasis of the Associate in Applied Science (AAS) in Video Game Production.

MTC191 Electronic Music (3) OR
+ MUC194 Audio Mixing Techniques (3) 3

+ MUC111 Digital Audio Workstation I (DAW I) 3

+ MTC192 Electronic Music II (3) OR
+ MUC196 Studio Recording II (3) 3

MUC195 Studio Music Recording I 3
+ MUC222 Sound Design II 3

+ MUC292 Sound Design III (3) OR
+ MUC298AB Special Projects (2) 2-3
Credits: 30-31

Learning Outcomes
1. Analyze the electronic game industry, including history, markets, distribution, publishing channels, business models, team roles, and career landscape. (CRW176, MUC292, MUC298AB)
2. Analyze commonly used game components and mechanics. (CIS151, CRW176, MUC222, MUC298AB)
3. Manage game development project resources, budgets, goals, and tasks. (CIS105, CIS151, MUC292)
4. Evaluate software and hardware used for game design, development, and production. (ART100, CIS105, CIS151, MTC191, MTC192, MUC111, MUC122, MUC194, MUC195, MUC196, MUC222, MUC292, MUC298AB)
5. Apply audio design concepts in the creation of interactive applications. (MTC192, MUC122, MUC222, MUC292, MUC298AB)
6. Create planning materials such as compositions, audio files, audio recordings, and design documents. (MTC191, MTC192, MUC111, MUC194, MUC195, MUC196, MUC222, MUC292, MUC298AB)
7. Create a variety of audio and music resources. (MTC191, MTC192, MUC111, MUC194, MUC195, MUC196, MUC222, MUC292, MUC298AB)
8. Apply audio and music planning materials and media resources to a cohesive game experience. (CIS105, CIS151, MUC292, MUC298AB)
9. Demonstrate effective written, oral, visual, and interpersonal communication skills. (ART100, CIS105, CIS151, CRW176, MTC191, MTC192, MUC111, MUC122, MUC194, MUC195, MUC196, MUC222, MUC292, MUC298AB)
10. Collaborate in a culturally responsive manner in a team environment. (ART100, CIS105, CIS151, CRW176, MTC191, MTC192, MUC111, MUC122, MUC194, MUC195, MUC196, MUC222, MUC292, MUC298AB)
11. Engage in ethical personal and professional creative practices, in accordance with audio and music industry standards. (MTC191, MTC192, MUC111, MUC194, MUC195, MUC196, MUC222, MUC292, MUC298AB)
12. Examine the implications of cultural values, individual beliefs, and biases as applied to sound design and music composition. (MTC191, MTC192, MUC111, MUC194, MUC195, MUC196, MUC222, MUC292, MUC298AB)
13. Create a portfolio of work. (MUC292, MUC298AB)
+ indicates course has prerequisites and/or corequisites.
++ indicates that any suffixed course may be selected.
MCCCD Governing Board Approval Date: December 10, 2019

All information published is subject to change without notice. Every effort has been made to ensure the accuracy of information presented, but based on the dynamic nature of the curricular process, course and program information is subject to change in order to reflect the most current information available.





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