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Course: CIS120DC First Term: 2014 Spring
Final Term: Current
Final Term: 2014 Fall
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Lec + Lab 3.0 Credit(s) 4.0 Period(s) 3.7 Load
Credit(s) Period(s)
Load
Subject Type: OccupationalLoad Formula: S - Standard Load |
MCCCD Official Course Competencies | |||
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1. Describe and use the Flash interface. (I)
2. Identify Flash tools. (I, II) 3. Create and use vector graphics to create simple Flash animations. (II) 4. Use layers and timelines to create Flash animation. (I, VI) 5. Produce motion and shape tweens. (III) 6. Create special effects using Flash. (IV) 7. Utilize and explain realistic movement using inverse kinematics. (V) 8. Create interactive navigation using buttons. (VI, VII) 9. Define characteristics and explain how sound and video files can be used in Flash movies. (VIII) 10. Create text and text effects to enhance Flash animations. (VII) 11. Add, edit, and delete sound and video files to Flash animation movies. (VIII) 12. Identify Rich Media design elements. (VIII, IX) 13. Create publishing to various devices. (X) 14. Produce project requirements.(X) 15. Produce Hypertext Markup Language (HTML) documents to embed Flash movies for delivery to the World Wide Web (WWW). (X) | |||
MCCCD Official Course Competencies must be coordinated with the content outline so that each major point in the outline serves one or more competencies. MCCCD faculty retains authority in determining the pedagogical approach, methodology, content sequencing, and assessment metrics for student work. Please see individual course syllabi for additional information, including specific course requirements. | |||
MCCCD Official Course Outline | |||
I. Getting Acquainted
A. Workspace, tools, and library B. Flash timeline C. Modify, save, preview, and publish D. Updates II. Working with Graphics A. Shapes, strokes and fills B. Selections C. Patterns and decorations D. Curves E. Transparencies F. Text III. Creating and Editing Symbols A. Import B. Symbols C. Instances D. Filters E. 3D IV. Adding Animation A. Project files B. Tweening C. Animation effects D. Path E. Nesting and ordering F. Motion editor G. Easing H. 3D motion I. Testing V. Articulated Motion and Morphing A. Inverse kinematics B. Shape tweens and hints C. Simulate physics VI. Interactive Navigation A. ActionScript B. Actions C. Event handlers D. Keyframes E. Code Snippets VII. Text A. Text Layout Framework (TLF) and simple text panel B. Hyperlinking text C. User-input D. External VIII. Audio and Video A. Add, edit, and delete audio B. Encoders C. External video D. Add, edit and delete video E. Cue points F. Embedding IX. Loading and Controlling Content A. Load and remove external content B. Control movie clips utilizing ActionScript C. Produce masks X. Publish and Deploy Documents A. Testing, publishing and organizing B. Bandwidth profiler C. MetaData | |||
MCCCD Governing Board Approval Date: May 21, 2013 |