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Center for Curriculum and Transfer Articulation
Adobe Flash Level I: Digital Animation
Course: CIS120DC

First Term: 2014 Spring
Lec + Lab   3.0 Credit(s)   4.0 Period(s)   3.7 Load  
Subject Type: Occupational
Load Formula: S - Standard Load

Description: Focuses on entry-level skill expectations for digital animation using Adobe Flash. Covers basic animation techniques used in the creation, manipulation, and editing of Flash animation graphics. Helps students prepare for the Adobe certifications related to Adobe Flash.

MCCCD Official Course Competencies
1. Describe and use the Flash interface. (I)
2. Identify Flash tools. (I, II)
3. Create and use vector graphics to create simple Flash animations. (II)
4. Use layers and timelines to create Flash animation. (I, VI)
5. Produce motion and shape tweens. (III)
6. Create special effects using Flash. (IV)
7. Utilize and explain realistic movement using inverse kinematics. (V)
8. Create interactive navigation using buttons. (VI, VII)
9. Define characteristics and explain how sound and video files can be used in Flash movies. (VIII)
10. Create text and text effects to enhance Flash animations. (VII)
11. Add, edit, and delete sound and video files to Flash animation movies. (VIII)
12. Identify Rich Media design elements. (VIII, IX)
13. Create publishing to various devices. (X)
14. Produce project requirements.(X)
15. Produce Hypertext Markup Language (HTML) documents to embed Flash movies for delivery to the World Wide Web (WWW). (X)
MCCCD Official Course Competencies must be coordinated with the content outline so that each major point in the outline serves one or more competencies. MCCCD faculty retains authority in determining the pedagogical approach, methodology, content sequencing, and assessment metrics for student work. Please see individual course syllabi for additional information, including specific course requirements.
MCCCD Official Course Outline
I. Getting Acquainted
   A. Workspace, tools, and library
   B. Flash timeline
   C. Modify, save, preview, and publish
   D. Updates
II. Working with Graphics
   A. Shapes, strokes and fills
   B. Selections
   C. Patterns and decorations
   D. Curves
   E. Transparencies
   F. Text
III. Creating and Editing Symbols
   A. Import
   B. Symbols
   C. Instances
   D. Filters
   E. 3D
IV. Adding Animation
   A. Project files
   B. Tweening
   C. Animation effects
   D. Path
   E. Nesting and ordering
   F. Motion editor
   G. Easing
   H. 3D motion
   I. Testing
V. Articulated Motion and Morphing
   A. Inverse kinematics
   B. Shape tweens and hints
   C. Simulate physics
VI. Interactive Navigation
   A. ActionScript
   B. Actions
   C. Event handlers
   D. Keyframes
   E. Code Snippets
VII. Text
   A. Text Layout Framework (TLF) and simple text panel
   B. Hyperlinking text
   C. User-input
   D. External
VIII. Audio and Video
   A. Add, edit, and delete audio
   B. Encoders
   C. External video
   D. Add, edit and delete video
   E. Cue points
   F. Embedding
IX. Loading and Controlling Content
   A. Load and remove external content
   B. Control movie clips utilizing ActionScript
   C. Produce masks
X. Publish and Deploy Documents
   A. Testing, publishing and organizing
   B. Bandwidth profiler
   C. MetaData
MCCCD Governing Board Approval Date: May 21, 2013

All information published is subject to change without notice. Every effort has been made to ensure the accuracy of information presented, but based on the dynamic nature of the curricular process, course and program information is subject to change in order to reflect the most current information available.