powered by
Center for Curriculum and Transfer Articulation
3D Studio Max: Lighting and Rendering
Course: CIS230DB

First Term: 2009 Spring
Lec + Lab   3 Credit(s)   4 Period(s)   3.7 Load  
Subject Type: Occupational
Load Formula: S


Description: Emphasis on lighting and rendering for three-dimensional environments. Techniques for illuminating scenes and characters will be explored. Prepare scenes for rendering to video, film and real-time rendering using 3D Studio Max.



MCCCD Official Course Competencies
1. Apply lighting schemes to three-dimensional scenes. (I)
2. Apply a variety of shadow types within a scene. (II, III)
3. Simulate various natural and man-made lighting conditions. (III, IV)
4. Create rendered scenes for video, print, and film. (V, VI)
5. Create and edit multiple cameras within a scene. (V)
6. Create a staged scene, and set up different shots. (V)
7. Composite multiple rendering layers and passes. (VI)
MCCCD Official Course Competencies must be coordinated with the content outline so that each major point in the outline serves one or more competencies. MCCCD faculty retains authority in determining the pedagogical approach, methodology, content sequencing, and assessment metrics for student work. Please see individual course syllabi for additional information, including specific course requirements.
 
MCCCD Official Course Outline
I. Overview of Lighting Schemes and Principles
   A. 3-point lighting
   B. Angle of incidence
   C. Angel of reflection
II. Demonstrate Various Shadow Types
   A. Shadow maps
   B. Ray tracing
   C. Shadow quality, resolution, contrast, depth, and color
   D. Shadow illusion
III. Advanced Lighting Issues and Techniques I
   A. Soft vs. Hard
   B. Shadow projection
   C. Excluding objects
   D. Animated lights and attributes
IV. Advanced Lighting Issues and Techniques II
   A. Key/fill ratios
   B. Global Illumination
   C. Radiosity
   D. Caustics
V. Staging and Rendering Your Scene
   A. Camera shots and framing
   B. Motion blur and depth-of-field
   C. Exposure
   D. Rendering sequences
VI. Compositing and Output
   A. Rendering in Layers
   B. Rendering Passes
   C. Depth maps
   D. Camera matching
   E. Color and Lighting correction
 
MCCCD Governing Board Approval Date: 12/9/2008

All information published is subject to change without notice. Every effort has been made to ensure the accuracy of information presented, but based on the dynamic nature of the curricular process, course and program information is subject to change in order to reflect the most current information available.