Course: CIS230DB First Term: 2009 Spring
Final Term: Current
Final Term: 2018 Summer
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Lec + Lab 3 Credit(s) 4 Period(s) 3.7 Load
Credit(s) Period(s)
Load
Subject Type: OccupationalLoad Formula: S |
MCCCD Official Course Competencies | |||
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1. Apply lighting schemes to three-dimensional scenes. (I)
2. Apply a variety of shadow types within a scene. (II, III) 3. Simulate various natural and man-made lighting conditions. (III, IV) 4. Create rendered scenes for video, print, and film. (V, VI) 5. Create and edit multiple cameras within a scene. (V) 6. Create a staged scene, and set up different shots. (V) 7. Composite multiple rendering layers and passes. (VI) | |||
MCCCD Official Course Competencies must be coordinated with the content outline so that each major point in the outline serves one or more competencies. MCCCD faculty retains authority in determining the pedagogical approach, methodology, content sequencing, and assessment metrics for student work. Please see individual course syllabi for additional information, including specific course requirements. | |||
MCCCD Official Course Outline | |||
I. Overview of Lighting Schemes and Principles
A. 3-point lighting B. Angle of incidence C. Angel of reflection II. Demonstrate Various Shadow Types A. Shadow maps B. Ray tracing C. Shadow quality, resolution, contrast, depth, and color D. Shadow illusion III. Advanced Lighting Issues and Techniques I A. Soft vs. Hard B. Shadow projection C. Excluding objects D. Animated lights and attributes IV. Advanced Lighting Issues and Techniques II A. Key/fill ratios B. Global Illumination C. Radiosity D. Caustics V. Staging and Rendering Your Scene A. Camera shots and framing B. Motion blur and depth-of-field C. Exposure D. Rendering sequences VI. Compositing and Output A. Rendering in Layers B. Rendering Passes C. Depth maps D. Camera matching E. Color and Lighting correction | |||
MCCCD Governing Board Approval Date: 12/9/2008 |