powered by
Center for Curriculum and Transfer Articulation
Modeling, Rendering and Animation for Technical Presentations
Course: CAD235

First Term: 2011 Spring
Lec + Lab   3 Credit(s)   6 Period(s)   5.1 Load  
Subject Type: Occupational
Load Formula: S


Description: Entry level course in technical modeling, visualization, and animation. Uses 3D modeling software, rendering, and animation tools to visualize and solve design issues. Development of professional quality presentation materials for design projects.



MCCCD Official Course Competencies
1. Apply graphic modeling methods and techniques to CAD drawing files. (I, II)
2. Construct complex models using one or more modeling method. (II)
3. Apply material properties and maps to complex objects and create advanced materials for specific applications. (III)
4. Compose software presentations by employing objects, materials, lighting, environmental effects, and rendering. (III, IV)
5. Create modeling presentations through the use of materials, lights, camera angles, and software modeling software tools. (III, IV)
6. Animate a project by doing either a walk through or a fly over. (V)
7. Create professional quality renderings and video clips from 3-D modeling projects. (VI)
MCCCD Official Course Competencies must be coordinated with the content outline so that each major point in the outline serves one or more competencies. MCCCD faculty retains authority in determining the pedagogical approach, methodology, content sequencing, and assessment metrics for student work. Please see individual course syllabi for additional information, including specific course requirements.
 
MCCCD Official Course Outline
I. User Interface
   A. Origin position
   B. X,Y, Z planes and directions
   C. Basic tools
   D. Coordinate system
   E. Navigating model space
      1. Views and viewports
      2. Wireframe and visual mode
   F. Grids and surfaces
   G. Importing and exporting files to and from other software programs
   H. Layers
   I. Grouping
II. Modeling Methods and Techniques
   A. Primitives and compound objects
   B. Lines, circles, shapes
   C. Extrusions, extruding faces
   D. Lathe
   E. Lofted objects
   F. Boolean operations
   G. Polygon/mesh modeling
   H. Modifiers
III. Materials and Maps
   A. Material libraries, materials, images
   B. Material application
IV. Software Composition Methods
   A. Concept drawing
   B. Storyboards
   C. Composition, camera & positioning, lighting & positioning
   D. Environmental effects
V. Animation
   A. Object animation and/or assembly animation
   B. Camera animation
   C. Keyframing
   D. Timing
   E. Walk through and/or fly over
VI. Rendering and video clips
   A. Rendering output for objects and scenes
      1. For print
      2. For movie/internet
   B. Movie/video output
   C. Editing/post production
 
MCCCD Governing Board Approval Date:  12/14/2010

All information published is subject to change without notice. Every effort has been made to ensure the accuracy of information presented, but based on the dynamic nature of the curricular process, course and program information is subject to change in order to reflect the most current information available.