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Course: AVC285 First Term: 2023 Fall
Final Term: Current
Final Term: 9999
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Lec + Lab 3.0 Credit(s) 6.0 Period(s) 6.0 Load
Credit(s) Period(s)
Load
Subject Type: OccupationalLoad Formula: T - Lab Load |
MCCCD Official Course Competencies | |||
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1. Select textures to be used on surfaces of backgrounds and 3D models. (I)
2. Apply material to surfaces and 3D models using various painting and mapping techniques. (I) 3. Determine illumination effects on a 3D model. (II) 4. Apply various deformation principles for animation and special effects. (II) 5. Produce a 3D character study. (III-V) 6. Use forward and inverse kinematics to animate a character. (IV) 7. Apply animation principles to objects and environments. (IV) 8. Construct a character applying appropriate tools, materials and textures. (V) | |||
MCCCD Official Course Competencies must be coordinated with the content outline so that each major point in the outline serves one or more competencies. MCCCD faculty retains authority in determining the pedagogical approach, methodology, content sequencing, and assessment metrics for student work. Please see individual course syllabi for additional information, including specific course requirements. | |||
MCCCD Official Course Outline | |||
I. Textures
A. Maps/mapping 1. Texture 2. Reflective B. 3D painting techniques II. Lighting and effects A. Illumination and fire B. Deformation principles C. Other III. 3D character generation A. Character design B. Principles 1. Anatomy 2. Motion C. Other IV. Animating the character A. Key framing and animation B. Forward and inverse kinematics C. Other V. Character construction A. Texture mapping B. Materials 1. Properties 2. Applications C. Special effects D. Other | |||
MCCCD Governing Board Approval Date: February 28, 2023 |