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Course: CIS130DB First Term: 2018 Fall
Final Term: Current
Final Term: 9999
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Lec + Lab 3.0 Credit(s) 4.0 Period(s) 4.0 Load
Credit(s) Period(s)
Load
Subject Type: OccupationalLoad Formula: T |
MCCCD Official Course Competencies | |||
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1. Explain the dynamics of the interface and navigation within the 3D Studio Max environment. (I, III)
2. Create a project plan and develop a character. (II) 3. Explain basic key framing and animation concepts. (III) 4. Create animated objects using basic animation techniques and tools. (IV) 5. Build the skeletal rig for a character, using existing models. (V) 6. Create unique and expressive animation for the character, using a variety of techniques. (VI) | |||
MCCCD Official Course Competencies must be coordinated with the content outline so that each major point in the outline serves one or more competencies. MCCCD faculty retains authority in determining the pedagogical approach, methodology, content sequencing, and assessment metrics for student work. Please see individual course syllabi for additional information, including specific course requirements. | |||
MCCCD Official Course Outline | |||
I. Introduction to the 3D Studio Max Interface and Navigation (for animation)
A. View ports and configuration B. Movement and navigation tools C. Loading and saving files and projects II. Pre-Production A. Project timeline B. Creating a character sheet C. Creating storyboards III. Animation and Keying Concepts A. Understanding keys, key framing, and interpolation B. Using the time slider C. Setting animation preferences D. Understand property values IV. Basic Animation Techniques A. Transforming B. Morphing C. Set-driven keys V. Creating Character Rigs A. Skeletons, IK solvers and expressions B. Setting up constraints and controls C. Testing the rig VI. Character Animation A. Blocking timing B. Step-by-step techniques C. Pose-to-pose techniques | |||
MCCCD Governing Board Approval Date: 12/9/2008 |