Major: 5123
Catalog Year: 2023-2024
Effective Term: 2023 Fall
Last Admit Term: 2024 Summer
Award: CCL Total Credits: 39 CIP Code: 50.0411 |
Primary College:
Initiating College: Mesa Community College
Program Availability: Not Found
Program Availability: Shared
Field of Interest: Computer and Information Technology
Instructional Council: Computer Information Systems GPA: 2.0 |
SOC Code: Upon completion of this degree, students may pursue a career as:
15-1255.01 Video Game Designers 27-1014.00 Multimedia Artists and Animators 27-4014.00 Sound Engineering Technicians |
Learning Outcomes | |||
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1. Analyze the electronic game industry, including history, markets, distribution, publishing channels, business models, team roles, and career landscape. (AVC200, AVC240, AVC298AB, CIS230DB)
2. Analyze commonly used narrative strategies, media resources, animation methods, and interactive components in video games. (AVC200, AVC240, AVC287, CIS230DB) 3. Manage game development project resources, budgets, goals, and tasks. (ART/COM/STO150, AVC200, AVC240, AVC287, AVC298AB, CIS230DB) 4. Evaluate software and hardware used for game design, development, and production. (ART/MMT184, AVC100, ART/COM/STO150, ART/MMT185, AVC200, AVC240, ART/MMT285, AVC287, AVC298AB, CIS105, CIS130DA, CIS130DB, CIS151, CIS230DB, MUC122) 5. Apply basic scripting and programming concepts in the creation of interactive components, animations, and game assets. (ART/MMT185, AVC200, AVC240, ART/MMT285, AVC287, AVC298AB, CIS130DA, CIS130DB, CIS151, CIS230DB, MUC122) 6. Create planning materials such as sketches, character sheets, storyboards, prototypes, narrative scripts, audio, and design documents. (ART/MMT184, AVC100, ART116, ART/COM/STO150, ART/MMT185, AVC200, AVC240, ART/MMT285, AVC287, AVC298AB, CIS130DA, CIS130DB, CIS151, CIS230DB, CRW176) 7. Create a variety of media resources such as images, models, sprites, and animations. (ART/MMT184, AVC100, ART116, ART/COM/STO150, ART/MMT185, AVC200, AVC240, ART/MMT285, AVC287, AVC298AB, CIS130DA, CIS130DB, CIS151, CIS230DB, CRW176, MUC122) 8. Construct game experiences using planning materials and media resources. (ART/COM/STO150, AVC200, AVC240, AVC298AB, CIS105, CIS151, CIS230DB) 9. Demonstrate effective written, oral, visual, and interpersonal communication skills. (ART/MMT184, AVC100, ART/COM/STO150, ART/MMT185, AVC200, AVC240, ART/MMT285, AVC287, AVC298AB, CIS105, CIS130DA, CIS130DB, CIS151, CIS230DB, CRW176, MUC122) 10. Collaborate in a culturally responsive manner in a team environment. (ART/MMT184, AVC100, ART/COM/STO150, ART/MMT185, AVC200, AVC240, ART/MMT285, AVC287, AVC298AB, CIS105, CIS130DA, CIS130DB, CIS151, CIS230DB, CRW176, MUC122) 11. Engage in ethical personal and professional creative practices, in accordance with copyright laws, intellectual property, civic responsibility, and standards of the field. (ART/MMT184, AVC100, ART/COM/STO150, ART/MMT185, AVC200, AVC240, ART/MMT285, AVC287, AVC298AB, CIS105, CIS130DA, CIS130DB, CIS151, CIS230DB, CRW176, MUC122) 12. Examine the implications of cultural values, individual beliefs, and biases as applied to game design, development, and production. (ART/COM/STO150, AVC298AB, CRW176) 13. Create a portfolio of selected game art, animations and interactive projects. (AVC298AB) |
Program Notes | |||
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Students must earn a grade of C or better in all courses within the program.
Courses within any of the following prefixes must be taken within five (5) years prior to completion of the program to be applied toward this award: AIM, BPC, CIS, CLD, CNT, CSC, ITS, and MST. |
Admission Criteria | |||
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Program Prerequisites: None
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Required Courses | |||||||||||
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Students must complete the following courses for a total of 13 credits that apply to the core of the Associate in Applied Science (AAS) in Video Game Production. | Credits: 39 |
Restricted Electives | |||
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Credits: |
General Electives | |||
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Credits: |
+ indicates course has prerequisites and/or corequisites.
++ indicates that any suffixed course may be selected. MCCCD Governing Board Approval Date: December 10, 2019 |