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Major: 5125
Catalog Year: 2024-2025
Effective Term: 2023 Fall
Last Admit Term: 2025 Summer
Award: CCL Total Credits: 27 CIP Code: 50.0411 |
Primary College:
Initiating College: Mesa Community College
Program Availability: Not Found
Program Availability: Shared
Field of Interest: Computer and Information Technology
Instructional Council: Computer Information Systems GPA: 2.0 |
SOC Code: Upon completion of this degree, students may pursue a career as:
15-1255.01 Video Game Designers 27-1014.00 Multimedia Artists and Animators 27-4014.00 Sound Engineering Technicians |
Learning Outcomes | |||
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1. Analyze the electronic game industry, including history, markets, distribution, publishing channels, business models, team roles, and career landscape. (CIS151, CRW176, CRW298AB)
2. Analyze commonly used game components and mechanics, such as linear story theory, character development, and quest objects to develop stories. (CRW170, CRW176, CRW190, CRW270, CRW298AB) 3. Manage game development project goals and tasks. (CRW176, CRW298AB) 4. Create a variety of media resources such as images, narratives, 3D models, animations, and audio. (AVC100, CIS151, CRW176, CRW298AB, MUC122) 5. Construct game experiences using planning materials and media resources. (AVC100, CIS105, CIS151, CRW160, CRW170, CRW176, CRW190, CRW270, CRW298AB, MUC122) 6. Apply the peer review workshop process to explore, develop, and revise original writing. (CRW160, CRW170, CRW190, CRW270) 7. Demonstrate social responsibility and ethical behavior toward the creation of original works in a culturally diverse world. (CRW160, CRW170, CRW176, CRW190, CRW270, CRW298AB) 8. Examine the implications of cultural values, individual beliefs, and biases as applied to the production of game narratives. (CRW176, CRW298AB) 9. Explore the dynamic relationships among people, culture, and the physical world. (CRW160, CRW170, CRW176, CRW270, CRW298AB) 10. Evaluate the technical elements and theories of literature across multiple genres. (CRW160, CRW170, CRW176, CRW190, CRW270) 11. Interpret the effects of technical craft elements in published literary works. (CRW160, CRW170, CRW190, CRW270) 12. Create a portfolio of work. (CRW298AB) |
Program Notes | |||
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Students must earn a grade of C or better in all courses within the program.
Courses within any of the following prefixes must be taken within five (5) years prior to completion of the program to be applied toward this award: AIM, BPC, CIS, CLD, CNT, CSC, ITS, and MST. |
Admission Criteria | |||
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Program Prerequisites: None
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Required Courses | |||||||||||
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Students must complete the following courses for a total of 13 credits that apply to the core of the Associate in Applied Science (AAS) in Video Game Production. | Credits: 27 |
Restricted Electives | |||
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Credits: |
General Electives | |||
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Credits: |
+ indicates course has prerequisites and/or corequisites.
++ indicates that any suffixed course may be selected. MCCCD Governing Board Approval Date: December 10, 2019 |