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Center for Curriculum and Transfer Articulation
Major: 5125
Effective Term: 2021 Fall   

Award: CCL  
Total Credits: 27
CIP Code: 50.0411

Instructional Council: Computer Information Systems (12)
GPA: 2.0
SOC Code: Upon completion of this degree, students may pursue a career as:
15-1255.01 Video Game Designers
27-1014.00 Multimedia Artists and Animators
27-4014.00 Sound Engineering Technicians


Description: The Certificate of Completion (CCL) in Video Game Production: Game Narrative provides students with the introductory skills to write narrative for video games. Coursework focuses on the narrative aspect of Video Game Production. An Associate in Applied Science (AAS) in Video Game Production is also available. Certificates of Completion (CCL) are available in Video Game Production: Game Art, Video Game Production: Audio and Sound and Video Game Production: Coding and Scripting.



Required Courses
Students must complete the following courses for a total of 13 credits that apply to the core of the Associate in Applied Science (AAS) in Video Game Production.

ART100 Introduction to Digital Arts 1
CIS105 Survey of Computer Information Systems 3
+ CIS151 Computer Game Development Level I 3
MUC122 Sound Design I 3
CRW176 Writing Narrative for Video Games 3

Students must complete the following courses for a total of 14 credits that apply to the Video Game Production: Game Narrative Emphasis of the Associate in Applied Science (AAS) in Video Game Production.

CRW160 Introduction to Writing Poetry 3
CRW170 Introduction to Writing Fiction 3
CRW190 Introduction to Screenwriting 3
+ CRW270 Intermediate Fiction Writing 3
+ CRW298AB Special Projects 2
Credits: 27

Learning Outcomes
1. Analyze the electronic game industry, including history, markets, distribution, publishing channels, business models, team roles, and career landscape. (CIS151, CRW176, CRW298AB)
2. Analyze commonly used game components and mechanics, such as linear story theory, character development, and quest objects to develop stories. (CRW170, CRW176, CRW190, CRW270, CRW298AB)
3. Manage game development project goals and tasks. (CRW176, CRW298AB)
4. Create a variety of media resources such as images, narratives, 3D models, animations, and audio. (ART100, CIS151, CRW176, CRW298AB, MUC122)
5. Construct game experiences using planning materials and media resources. (ART100, CIS105, CIS151, CRW160, CRW170, CRW176, CRW190, CRW270, CRW298AB, MUC122)
6. Apply the peer review workshop process to explore, develop, and revise original writing. (CRW160, CRW170, CRW190, CRW270)
7. Demonstrate social responsibility and ethical behavior toward the creation of original works in a culturally diverse world. (CRW160, CRW170, CRW176, CRW190, CRW270, CRW298AB)
8. Examine the implications of cultural values, individual beliefs, and biases as applied to the production of game narratives. (CRW176, CRW298AB)
9. Explore the dynamic relationships among people, culture, and the physical world. (CRW160, CRW170, CRW176, CRW270, CRW298AB)
10. Evaluate the technical elements and theories of literature across multiple genres. (CRW160, CRW170, CRW176, CRW190, CRW270)
11. Interpret the effects of technical craft elements in published literary works. (CRW160, CRW170, CRW190, CRW270)
12. Create a portfolio of work. (CRW298AB)
+ indicates course has prerequisites and/or corequisites.
++ indicates that any suffixed course may be selected.
MCCCD Governing Board Approval Date: December 10, 2019

All information published is subject to change without notice. Every effort has been made to ensure the accuracy of information presented, but based on the dynamic nature of the curricular process, course and program information is subject to change in order to reflect the most current information available.





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