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Center for Curriculum and Transfer Articulation
Major: 5123
Effective Term: 2020 Fall   

Award: CCL  
Total Credits: 39
CIP Code: 50.0411

Instructional Council: Computer Information Systems (12)
GPA: 2.0
SOC Code: Upon completion of this degree, students may pursue a career as:
15-1255.01 Video Game Designers
27-1014.00 Multimedia Artists and Animators
27-4014.00 Sound Engineering Technicians


Description: The Certificate of Completion (CCL) in Video Game Production: Game Art provides students with the introductory skills to design Art for video games. Coursework focuses on the artistic aspect of Video Game Production. An Associate in Applied Science (AAS) in Video Game Production is available. Certificates of Completion (CCL) are also available in Video Game Production: Audio and Sound, Video Game Production: Coding and Scripting, and Video Game Production: Narrative.



Required Courses
Students must complete the following courses for a total of 13 credits that apply to the core of the Associate of Applied Science (AAS) in Video Game Production.

ART100 Introduction to Digital Arts 1
CIS105 Survey of Computer Information Systems 3
+ CIS151 Computer Game Development Level I 3
CRW176 Writing Narrative for Video Games 3
MUC122 Sound Design I 3

Students must complete the following courses for a total of 26 credits that apply to the Video Game Production: Game Art Emphasis of the Associate of Applied
Science (AAS) in Video Game Production.

+ ADA/ART/MMT184 Digital Animation I 3
ART116 Life Drawing 3
ART/COM/STO150 Digital Storytelling 3

+ ART/MMT185 3D Modeling for Animation I (3) OR
+ CIS130DA 3D Studio Max: Modeling (3) 3

+ ART200 Animation and Interactivity 3

+ ART240 Cinematography and Directing for 2D/3D Animation (3) OR
+ CIS230DB 3D Studio Max: Lighting and Rendering (3) 3

+ ART/MMT285 3D Modeling and Animation II (3) OR
+ CIS130DB 3D Studio Max: Animation (3) 3

+ ART287 3D Character Animation 3
+ ART298AB Special Projects 2
Credits: 39

Learning Outcomes
1. Analyze the electronic game industry, including history, markets, distribution, publishing channels, business models, team roles, and career landscape. (ART200, ART240, ART298AB, CIS230DB)
2. Analyze commonly used narrative strategies, media resources, animation methods, and interactive components in video games. (ART200, ART240, ART287, CIS230DB)
3. Manage game development project resources, budgets, goals, and tasks. (ART/COM/STO150, ART200, ART240, ART287, ART298AB, CIS230DB)
4. Evaluate software and hardware used for game design, development, and production. (ADA/ART/MMT184, ART100, ART/COM/STO150, ART/MMT185, ART200, ART240, ART/MMT285, ART287, ART298AB, CIS105, CIS130DA, CIS130DB, CIS151, CIS230DB, MUC122)
5. Apply basic scripting and programming concepts in the creation of interactive components, animations, and game assets. (ART/MMT185, ART200, ART240, ART/MMT285, ART287, ART298AB, CIS130DA, CIS130DB, CIS151, CIS230DB, MUC122)
6. Create planning materials such as sketches, character sheets, storyboards, prototypes, narrative scripts, audio, and design documents. (ADA/ART/MMT184, ART100, ART116, ART/COM/STO150, ART/MMT185, ART200, ART240, ART/MMT285, ART287, ART298AB, CIS130DA, CIS130DB, CIS151, CIS230DB, CRW176)
7. Create a variety of media resources such as images, models, sprites, and animations. (ADA/ART/MMT184, ART100, ART116, ART/COM/STO150, ART/MMT185, ART200, ART240, ART/MMT285, ART287, ART298AB, CIS130DA, CIS130DB, CIS151, CIS230DB, CRW176, MUC122)
8. Construct game experiences using planning materials and media resources. (ART/COM/STO150, ART200, ART240, ART298AB, CIS105, CIS151, CIS230DB)
9. Demonstrate effective written, oral, visual, and interpersonal communication skills. (ADA/ART/MMT184, ART100, ART/COM/STO150, ART/MMT185, ART200, ART240, ART/MMT285, ART287, ART298AB, CIS105, CIS130DA, CIS130DB, CIS151, CIS230DB, CRW176, MUC122)
10. Collaborate in a culturally responsive manner in a team environment. (ADA/ART/MMT184, ART100, ART/COM/STO150, ART/MMT185, ART200, ART240, ART/MMT285, ART287, ART298AB, CIS105, CIS130DA, CIS130DB, CIS151, CIS230DB, CRW176, MUC122)
11. Engage in ethical personal and professional creative practices, in accordance with copyright laws, intellectual property, civic responsibility, and standards of the field. (ADA/ART/MMT184, ART100, ART/COM/STO150, ART/MMT185, ART200, ART240, ART/MMT285, ART287, ART298AB, CIS105, CIS130DA, CIS130DB, CIS151, CIS230DB, CRW176, MUC122)
12. Examine the implications of cultural values, individual beliefs, and biases as applied to game design, development, and production. (ART/COM/STO150, ART298AB, CRW176)
13. Create a portfolio of selected game art, animations and interactive projects. (ART298AB)
+ indicates course has prerequisites and/or corequisites.
++ indicates that any suffixed course may be selected.
MCCCD Governing Board Approval Date: December 10, 2019

All information published is subject to change without notice. Every effort has been made to ensure the accuracy of information presented, but based on the dynamic nature of the curricular process, course and program information is subject to change in order to reflect the most current information available.





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