powered by
Center for Curriculum and Transfer Articulation Not Found
Major: 3145
Effective Term: 2016 Spring   

Award: AAS
Total Credits: 62
CIP Code: 11.0801

Instructional Council: Computer Information System (12)
GPA: 2.00
SOC Code: 15-1134, 27-1014, 27-1024??


Description: The Associate in Applied Science (AAS) in Game Technology is a discipline that includes the development and management of dynamic environments for games and related visualization applications. The Associate of Applied Science in Game Technology will help prepare students for entry-level career opportunities with studios, corporations, organizations, educational institutions, government agencies, advertising and entertainment industries that require visual and interactive content to support, enhance entertain and/or market their product or service.

The curriculum brings together business concepts and game technology to prepare students for careers as Game Programmer, Environment Artist, Production Artist, Tools Programmer, Character Modeler, Character Animator, Game Designer, Game Developer, or Multimedia Designer/Developer.




Required Courses
CIS105 Survey of Computer Information Systems 3
+ CIS107 The Electronic Game Industry 3
+ CIS151 Computer Game Development  Level I 3

+ ART170 Three-Dimensional Computer Design (3) OR
CIS130DA 3D Studio Max: Modeling (3) 3

+ ADA/ART/MMT184 Computer Animation (3) OR
CIS130DB 3D Studio Max: Animation (3) 3

CIS230DA 3D Studio Max Materials 3
CIS120DC Adobe Animate: Digital Animation 3

CIS120DF Computer Graphics: Adobe Photoshop (3) OR
CIS120DG Fireworks: Web Graphics (3) 3

+ CIS220DC Flash: Advanced Animation and ActionScript 3
+ CIS108 Electronic Portfolio Development 1
CIS251 Computer Game Development-Level II 3
+ CIS150AB Object-Oriented Programming Fundamentals 3

+ MMT216 Multimedia Project Management (3) OR
CIS224 Project Management Microsoft Project for Windows (3) 3
Credits: 37

Program Competencies
1. Create models using advanced modeling techniques to develop characters, environments, objects, and other content for interactive media. (ART/ADA170, CIS130DA)
2. Produce animated characters and objects using advanced animation techniques, based from pre-production material such as sketches, character sheets, and storyboards. (ADA/ART/MMT184, CIS130DB)
3. Demonstrate CIS/Computer concepts and programming techniques (CIS105)
4. Explain and describe the electronic game industry, including history, markets, distribution, publishing channels, business models, team roles, and career landscape (CIS107)
5. Perform the basic steps for image correction, texture creation, and creating both bitmap and vector-based images, using Adobe Illustrator, Adobe Photoshop or Adobe Fireworks(CIS/BPC102DB; CIS/BPC120DF; CIS/BPC120DG)
6. Apply advanced animation techniques in the creation and editing of Flash animation graphics. (BPC/CIS120DC)
7. Apply advanced scripting and object oriented programming concepts in the creation and manipulation of interactive Flash applications. (CIS220DC)
8. Explain and describe Game Software Development Tools and apply scripting and Object Oriented Development tools to design and develop game programs. (CIS150AB/CIS151/CIS251)
9. Create an electronic portfolio of work (CIS108).
10. Manage game development project resources, budgets, goals and tasks. (MMT216, CIS224)
11. Create and apply textures, materials and surface features to 3D objects and environments. (CIS230DA)
12. Prepare 3D environments for rendering to print, video and real-time graphics engines. (CIS130DB)
+ indicates course has prerequisites and/or corequisites.
++ indicates that any suffixed course may be selected.
MCCCD Governing Board Approval Date: 12-9-08

All information published is subject to change without notice. Every effort has been made to ensure the accuracy of information presented, but based on the dynamic nature of the curricular process, course and program information is subject to change in order to reflect the most current information available.