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Major: 3145
Catalog Year: 2023-2024
Effective Term: 2016 Spring
Last Admit Term: 2018 Summer
Award: AAS Total Credits: 62 CIP Code: 11.0801 |
Primary College:
Initiating College: Mesa Community College
Program Availability: Not Found
Program Availability: Shared
Field of Interest: Not Found
Instructional Council: Computer Information System (12) GPA: 2.00 |
SOC Code: 15-1134, 27-1014, 27-1024??
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Program Prerequisites: None
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Required Courses | |||||||||||
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CIS105 Survey of Computer Information Systems 3 | Credits: 37 |
Restricted Electives | |||
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CIS253 Computer Game Development-Level III 3 | Credits: 3 |
General Electives | |||
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| Credits: |
General Education Requirements | |||
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General Education Requirement | Credits: 22-24 | ||
General Education Core | Credits: 12-14 | ||
First-Year Composition | Credits: 6 | ||
Any approved general education course in the First-Year Composition Area | |||
Oral Communication | Credits: 3 | ||
Any approved general education course in the Oral Communication Area | |||
Critical Reading | Credits: 0 | ||
Met by CRE101 College Critical Reading and Critical Thinking or equivalent as indicated by assessment in Program Prerequisite area | |||
Mathematics | Credits: 3-5 | ||
MAT120 Intermediate Algebra (5) OR
MAT121 Intermediate Algebra (4) OR MAT122 Intermediate Algebra (3) OR Satisfactory completion of a higher level mathematics course | |||
General Education Distribution | Credits: 10 | ||
Humanities, Arts and Design | Credits: 3 | ||
Any approved general education course in the Humanities and Fine Arts Area | |||
Social-Behavioral Sciences | Credits: 3 | ||
SBU200 Society and Business | |||
Natural Sciences | Credits: 4 | ||
Any approved general education course from the Natural Sciences Area | |||
Program Competencies | |||
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1. Create models using advanced modeling techniques to develop characters, environments, objects, and other content for interactive media. (ART/ADA170, CIS130DA)
2. Produce animated characters and objects using advanced animation techniques, based from pre-production material such as sketches, character sheets, and storyboards. (ADA/ART/MMT184, CIS130DB) 3. Demonstrate CIS/Computer concepts and programming techniques (CIS105) 4. Explain and describe the electronic game industry, including history, markets, distribution, publishing channels, business models, team roles, and career landscape (CIS107) 5. Perform the basic steps for image correction, texture creation, and creating both bitmap and vector-based images, using Adobe Illustrator, Adobe Photoshop or Adobe Fireworks(CIS/BPC102DB; CIS/BPC120DF; CIS/BPC120DG) 6. Apply advanced animation techniques in the creation and editing of Flash animation graphics. (BPC/CIS120DC) 7. Apply advanced scripting and object oriented programming concepts in the creation and manipulation of interactive Flash applications. (CIS220DC) 8. Explain and describe Game Software Development Tools and apply scripting and Object Oriented Development tools to design and develop game programs. (CIS150AB/CIS151/CIS251) 9. Create an electronic portfolio of work (CIS108). 10. Manage game development project resources, budgets, goals and tasks. (MMT216, CIS224) 11. Create and apply textures, materials and surface features to 3D objects and environments. (CIS230DA) 12. Prepare 3D environments for rendering to print, video and real-time graphics engines. (CIS130DB) | |||
+ indicates course has prerequisites and/or corequisites.
++ indicates that any suffixed course may be selected. MCCCD Governing Board Approval Date: 12-9-08 |