powered by
Center for Curriculum and Transfer Articulation
3D Studio Max: Materials
Course: CIS230DA

First Term: 2012 Spring
Lec + Lab   3 Credit(s)   4 Period(s)   3.7 Load  
Subject Type: Occupational
Load Formula: S


Description: Emphasis on creating and applying materials and textures to three-dimensional environments. Techniques for creating skins, surfaces, and shading types for objects, environments and characters will be explored. Original textures, both life-like and imaginary, will be created using 3D Studio Max and a 2D computer graphics software application.



MCCCD Official Course Competencies
1. Create and edit textures and materials for a variety of objects and environments. (I, II)
2. Create and edit textures and skins for characters. (II, III, V)
3. Manipulate and edit photographs and images in order to create textures. (I)
4. Create procedural textures and materials using the material editor. (II)
5. Demonstrate texture mapping techniques, applied to a variety of objects. (III)
6. Create realistic, imaginary and stylized textures for a variety of objects. (IV, V)
MCCCD Official Course Competencies must be coordinated with the content outline so that each major point in the outline serves one or more competencies. MCCCD faculty retains authority in determining the pedagogical approach, methodology, content sequencing, and assessment metrics for student work. Please see individual course syllabi for additional information, including specific course requirements.
 
MCCCD Official Course Outline
I. Bitmap Editing and Preparation
   A. Tiling
   B. Color adjustment
   C. Color depth and resolution
II. Creating Materials and Using the Material Editor within 3D Studio Max
   A. Material attributes
   B. Importing textures
   C. Procedural textures
   D. Shaders
   E. Layering materials and textures
III. Mapping Techniques for 3D Objects
   A. Demonstrating parameterization
   B. Solid projection
   C. Surface mapping
   D. Sub-object mapping
IV. Creating Textures for Static and Dynamic Objects
   A. Mapping issues
   B. Texture size and complexity
   C.
   D. Realistic, imaginary and stylized
V. Creating Textures for Characters
   A. Mapping issues
   B. Texture size and complexity
   C. Realistic, imaginary and stylized
   D. Skins, team colors, and other issues
 
MCCCD Governing Board Approval Date: 05/24/2011

All information published is subject to change without notice. Every effort has been made to ensure the accuracy of information presented, but based on the dynamic nature of the curricular process, course and program information is subject to change in order to reflect the most current information available.