Course: CIS150AB First Term: 2018 Fall
Final Term: Current
Final Term: 2020 Summer
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Lec + Lab 3.0 Credit(s) 4.0 Period(s) 4.0 Load
Credit(s) Period(s)
Load
Subject Type: OccupationalLoad Formula: T |
MCCCD Official Course Competencies | |||
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1. Identify and explain computer components and operations. (I)
2. Explain the software development life cycle (SDLC). (I) 3. Use the American Standard Code for Information Interchange. (ASCII) and Unicode Consortium code. (I) 4. Perform computations using decimal, binary, octal, and hexadecimal number systems. (I) 5. Design console and graphical user interfaces and reports. (I) 6. Design programs using structured and object-oriented design tools. (II) 7. Design and write programs using the various control structures. (IV) 8. Explain structured programming techniques, and describe how they are embodied in object-oriented programming techniques. (I, V, VI) 9. Differentiate between procedural, object-oriented, and event- driven programming. (I) 10. Use OOP features to design and write programs using arrays. (III) 11. Use OOP features to design and write classes that have public and private properties and behaviors including constructors and destructors. (VI) 12. Use OOP features to design and write programs that create and manipulate objects. (VI) 13. Explain method overloading and overriding. (VI) 14. Explain the principles of single and multiple inheritances in object oriented programming. (VI) | |||
MCCCD Official Course Competencies must be coordinated with the content outline so that each major point in the outline serves one or more competencies. MCCCD faculty retains authority in determining the pedagogical approach, methodology, content sequencing, and assessment metrics for student work. Please see individual course syllabi for additional information, including specific course requirements. | |||
MCCCD Official Course Outline | |||
I. General Programming Concepts
A. Computer components and operations B. Character codes 1. ASCII (American Standard Code for Information Interchange) 2. Unicode C. Number Systems 1. Binary 2. Octal 3. Decimal 4. Hexadecimal D. Software development life cycle (SDLC) 1. Problem definition 2. Algorithm design 3. Development 4. Testing 5. Implementation 6. Maintenance E. Programming variations 1. Procedural 2. Object-oriented 3. Event-driven II. Program Design and Development A. Design console and graphical user interfaces B. Design record and report layouts C. Design tools 1. Flowcharts 2. Structure charts 3. Input Processing Output (IPO) charts 4. Decision tables 5. Unified Modeling Language (UML) D. Documentation E. Pseudocode F. Compilers, interpreters, and bytecode III. Data Manipulations A. Data types B. Variables C. Constants D. Arrays 1. Declaration 2. Dimensions 3. Parallel 4. Sort 5. Search 6. Merge E. Operators, operands and expressions F. External data sources IV. Control Structures A. Sequence control B. Selection control (branching) C. Repetition control (loops) D. Case control V. Structured Programming A. Modules (subroutines, functions, methods) B. Parameters and returned values C. Variable scope VI. Object-Oriented Programming (OOP) A. Classes 1. Properties (attributes) 2. Behaviors (methods) 3. Public and private 4. Scope 5. Constructors and destructors B. Objects C. Encapsulation D. Polymorphism E. Inheritance F. Abstraction | |||
MCCCD Governing Board Approval Date: 4/22/2003 |